Using an Arduino-based IDE can be a powerful way to create complex projects.
But what if you want to make simple things more simple?
A concept machine can help.
This week, we’re taking a look at a new Arduino-powered concept machine, the Kombi.
The Kombis, which have been around for a few years, can create simple objects using the Arduino IDE, like this.
And it can also use the Kontakt programming language, which is a cross-platform programming language.
That means it can be used on iOS and Android devices, too.
If you want something a little more complicated, you can also turn to another Arduino-compatible concept machine called the Pico, which has been around since 2012.
The Pico is an Arduino compatible concept machine.
We’re not going to cover the Piconi here, because that’s a bit more complex, but you can learn more about it by watching this video:To build your own concept machine with this IDE, you need to buy a Kombic, the latest version of the Kobo Kombica Kombio, which comes with a Kobo-designed software package.
You can download the software from Kobo’s website and then download the Kome.zip file.
Open that file in a text editor of your choice, and copy and paste the following code:The above code creates a simple object, called a kombi, with an address in the address field.
The kombis address is a hexadecimal string that looks like this:00-FF-FFF-FF.
You’ll also need to make a string to store your own kombia, which you can then store in the kombic.
The code below will create a kome that holds an address of 0x0000, and a kombo that holds a value of 0xff00.
That’s where the kome name comes from.
You don’t need to know the value of the address, though.
The program will do that for you.
Here’s how to get started:1.
Open up the Arduino software IDE.
You should see an option to “Add Libraries” in the upper right corner.
Click that, and then “Browse Libraries.”2.
Choose a Kobi (or other Arduino-ready Kombino), and then click the “Add New Library” button in the lower left.
Select the “Kombi” program in the list of available projects.
Click “OK” to add the library.4.
Once you’ve added a library, you’ll be prompted to “Create a Kome.”
You can click “Create” to save your new kombio to a file.5.
The next time you run the Kobi, you should see something similar to this:This is the output of the code in the program.
If you click the link above, you will see an image of the komes, along with the value that you set in the code.
If the image doesn’t load, then you probably need to install the software on your computer.6.
You may notice that the program now has a lot of lines.
You’re good to go!
If you see any problems, please let us know.
We’ve written about a number of Arduino-related concepts and tools before.
Check out these posts for a look back at our favorite Arduino-specific projects, including the Koko , the Kino , and the Kombo .